Viewmodels are not visible¶
Set the following:
viewmodel_fov 54 r_drawviemodel 1
viewmodel_fov, you can use any value you prefer.
TF2 crashes when entering a Competitive Matchmaking match¶
This is due to the config reset feature of in-game competitive matchmaking.
Make sure you are using DirectX 9 (
dxlevel 90 or above). Competitive Matchmaking does not work on DirectX 8 (Official FAQ).
mm_override in console on the main menu before you join a in-game
competitive match to make the config compatible with competitive matchmaking.
You will have to exit the game to reset the lock that competitive puts on the game’s settings.
TF2 exits on startup¶
This is due a bug from a recent update that causes
mat_antialias to crash the game when run on startup. Remove
mat_antialias from your custom configs if you have it, remove
-dxlevel from your launch options and remove any line with
mat_antialias in your
Also make sure you don’t have any infinite loops caused by an
exec autoexec in your custom configs.
Animation and/or model mods not working¶
If you are trying to use this sort of mod and preload it to bypass
sv_pure, people have found async disk loading to be incompatible with preloading, so you’ll have to use the Slow I/O addon.
yttrium’s viewmodels not preloading¶
If you use yttrium’s viewmodels, the installer adds a preload command to your
autoexec.cfg. However, since mastercomfig doesn’t use your
autoexec.cfg, you’ll have to add this to your
map_background preload_room; wait 10; disconnect
Crashing when trying to preload mods¶
Preloading conflicts with a memory usage optimization in the mastercomfig low memory addon. Set
TF2 crashing on a custom map¶
If TF2 is crashing to desktop after a custom map loading / after picking a class on a custom map enter
mat_phong 1 in console. The crashes are caused by lightmapped props and phong must be enabled to allow the map to load properly. All Valve maps except for
rd_asteroid don’t use lightmapped props. More information at TF2Maps.
Item panels are taking too long to load¶